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Summary

Seasoned CFX artist with a proven track record of excellence in grooming, cloth setups, simulation, and tool development, bolstered by leadership roles within the industry. Proficient in industry-standard software including Houdini, Maya, Katana, Fyber, and Nuke, complemented by a solid foundation in computer science.

Work Experience

Sony Pictures Imageworks / CFX Technical Director, Senior
Sony Pictures Imageworks / CFX Technical Director, Intermediate
Sony Pictures Imageworks / CFX Lead
Sony Pictures Imageworks / CFX Key Artist
Sony Pictures Imageworks / CFX Technical Director, Associate
Oct 2023 - PRESENT
Aug 2020 - Oct 2023
March 2021 - July 2021
Sept 2019 - July 2020
Sept 2017 - Sept 2019
  • Actively participated in grooming and cloth development processes, ensuring high-quality character appearance and realistic cloth simulations.

  • Demonstrated efficiency in completing shot work tasks to meet project deadlines consistently.

  • Served as department lead, actively representing the team in production meetings, resolving internal issues, and troubleshooting complex software challenges.

  • Successfully debugged challenging software issues, enhancing workflow efficiency and team productivity.

  • Managed regular grooming, development, and shot work responsibilities while providing mentorship and guidance to team members.

Oct 2021 - Nov 2023
LDS Motion Picture Studio, CFX Artist
  • Pioneered research and development initiatives to construct an advanced grooming and simulation pipeline in a new studio without an existing pipeline.

  • Spearheaded an experimental project aimed at achieving industry-leading visual effects and animation standards.

  • Innovated novel solutions and methodologies to elevate groom and hair simulation tools and workflows.

  • Played a pivotal role in troubleshooting intricate technical challenges, ensuring project continuity during unforeseen technical challenges.

June 2017 - Aug 2017
Legrand North America, Inc., Software Engineering Intern
  • Collaborated on the development of custom software and contributed to the design of a new application, actively participating in all stages of the software development lifecycle.

  • Explored new software languages while meeting project deadlines and working closely with a cross-functional team to deliver high-quality solutions.

  • Contributed innovative ideas and solutions to enhance the functionality and usability of software products, fostering a culture of innovation and continuous improvement within the team.

Oct 2016 - May 2017
Brigham Young University, Virtual Reality Research Assistant
  • Conceptualized and developed custom VR tutorial software funded by Lockheed Martin, demonstrating strong project management and execution skills.

  • Rigged virtual avatars to accurately replicate and respond to the player's physical movements, ensuring a seamless and interactive VR experience.

  • Demonstrated proficiency in VR development tools and technologies, staying up to date of industry trends and technological advances.

Sept 2014 - Aug 2015
Gideon Taylor Consulting LLC, PeopleSoft Programmer
  • Enhanced operational efficiency by streamlining business processes through the development of electronic form entry systems, resulting in improved data accuracy and workflow automation.

  • Played a key role in the development of Rubicon, a user-friendly form creation software, contributing to its design, implementation, and testing phases.

  • Provided technical support and guidance to end-users, facilitating smooth adoption and integration of new software solutions into existing workflows.

Jun 2008 - Nov 2016
Airbender Balloons, Balloon Twister
  • Delighted restaurant patrons by crafting intricate and whimsical balloon animals, enhancing their dining experience with creativity and entertainment.

  • Managed monthly schedules for balloon twisters, ensuring adequate coverage and efficient allocation of resources to meet business demands.

Education

May 2017
Brigham Young University, Computer Science Major, Animation Emphasis
  • Hands-on experience in CFX and Rendering on two animated films.

  • Proficient in Virtual Reality development, software development, and building custom tools.

  • Nick Evans IMDb
  • Nick Evans LinkedIn
  • Nick Evans Vimeo
  • Nick Evans Youtube

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